By Monssef Alsweis, Oliver Deussen (auth.), Tomoyuki Nishita, Qunsheng Peng, Hans-Peter Seidel (eds.)
th The 24 special effects overseas convention (CGI 2006) used to be held in the course of June 26–28, 2006, in Hangzhou, China. This quantity includes 39 complete papers and 39 brief papers accredited via CGI 2006. CGI convention was once in the beginning based by means of the pc pics Society in 1983 and has now turn into a widely known, top quality educational convention within the box of special effects. contemporary CGI meetings have been held in ny (2005), Crete (2004), Tokyo (2003), Bradford (2002), Hong Kong (2001) and Geneva (2000). The CGI 2006 application Committee acquired an overpowering 387 submissions from many nations around the world. China and Korea contributed many enthusiastic submissions. in response to the stern evaluate reviews of overseas specialists, we chosen 38 complete papers and 37 brief papers for shows. the most issues lined by means of the papers during this quantity contain: • electronic geometry processing and meshes • bodily established animation • determine modeling and animation • Geometric computing and processing • Non-photorealistic rendering • Image-based innovations • Visualization we're thankful to the entire authors who submitted their papers to CGI 2006, to the foreign application Committee contributors and exterior reviewers for his or her important effort and time spent within the evaluation technique, and contributors of the Organizing Committee for his or her exertions which made this convention profitable. eventually, we wish to thank the nationwide typical technological know-how starting place of China and okay. C. Wong schooling origin, Hong Kong, for his or her monetary support.
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Additional info for Advances in Computer Graphics: 24th Computer Graphics International Conference, CGI 2006, Hangzhou, China, June 26-28, 2006. Proceedings
In other word, we can expect a similarity to traditional Photomosaics without using rectangular, uniformed tiles. W. H. T. Ryoo Table 1. Average color distance value of pixels with each rotation sampling rate(left). The more layers, the better quality(right). Sampling Rate Avg. 3 Number of layers Avg. 206 ··· ··· ··· ··· Shadow The multilayer mosaic generates the spatial order in elements. Applying a shadow eﬀects to them creates a stronger illusion of depth. For shadow eﬀects, we treat each layer as a two dimensional thin ﬁlm rather than a three dimensional object.
Surface clustering of point-sampled geometry. (a) Initial clustering, (b) uniform clustering, (c) overlapped cluster with small overlapping parameter, (d) Larger overlapping area, (e) The texture synthesis result. 2 Global Optimized Surface Texture Synthesis We establish the texture energy function directly on the point set surface in several steps. We ﬁrst deﬁne the global energy on the point-sampled surface. Let yi be the centroid of the cluster CO,i . ym }. Based on the direction ﬁeld and the tangent plane computed by covariance analysis, we set up a local frame for each cluster CO,i to facilitate the local parameterization.
The chalk sticks themselves are simulated using an 1D alpha texture. Using the points of the strokes, along with width and pressure values, a mesh is created representing the geometry of the strokes . Using the paper height map and the stroke’s pressure values, the mesh is coloured using the colour of the chalk stick. Furthermore, an additional 1D alpha texture is used representing the cross section of the chalk stick in order to simulate the soft edges some chalk sticks have (see Figure 5).
Advances in Computer Graphics: 24th Computer Graphics International Conference, CGI 2006, Hangzhou, China, June 26-28, 2006. Proceedings by Monssef Alsweis, Oliver Deussen (auth.), Tomoyuki Nishita, Qunsheng Peng, Hans-Peter Seidel (eds.)